Files
2026-01-08 20:43:08 +05:00

26 lines
587 B
C#

using UnityEditor.ShaderGraph;
using UnityEngine;
using static UnityEditor.Rendering.BuiltIn.ShaderUtils;
using UnityEditor.Rendering.BuiltIn;
using System;
using UnityEditor.ShaderGraph.Serialization;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.UITK.ShaderGraph
{
internal class UIData : JsonObject
{
public enum Version
{
Initial,
}
[SerializeField] Version m_Version = Version.Initial;
public Version version
{
get => m_Version;
set => m_Version = value;
}
}
}