Files
stas-barecky/Library/PackageCache/com.unity.test-framework@0b7a23ab2e1d/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherTestRunSettings.cs
2026-01-08 20:43:08 +05:00

20 lines
398 B
C#

using System;
using UnityEditor.TestTools.TestRunner.Api;
namespace UnityEditor.TestTools.TestRunner
{
internal class PlayerLauncherTestRunSettings : ITestRunSettings
{
public bool buildOnly { set; get; }
public string buildOnlyLocationPath { set; get; }
public void Dispose()
{
}
void ITestRunSettings.Apply()
{
}
}
}