Files
stas-barecky/Logs/AssetImportWorker3.log
2026-01-08 20:43:08 +05:00

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11 KiB
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Unity Editor version: 6000.3.2f1 (a9779f353c9b)
Branch: 6000.3/staging
Build type: Release
Batch mode: YES
macOS version: Version 15.7.3 (Build 24G419)
Darwin version: 24.6.0
Architecture: x86_64
Running under Rosetta: NO
Available memory: 16384 MB
Date: 2026-01-08T15:30:25Z
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-hamy" at "2026-01-08T15:30:25.172175Z"
COMMAND LINE ARGUMENTS:
/Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/MacOS/Unity
-adb2
-batchMode
-noUpm
-name
AssetImportWorker3
-projectPath
/Users/hamy/stasbarecky
-logFile
Logs/AssetImportWorker3.log
-srvPort
51330
-job-worker-count
13
-background-job-worker-count
8
-gc-helper-count
1
-name AssetImport
Successfully changed project path to: /Users/hamy/stasbarecky
/Users/hamy/stasbarecky
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [140704570654976] Target information:
Player connection [140704570654976] * "[IP] 192.168.1.49 [Port] 0 [Flags] 2 [Guid] 223569713 [EditorId] 223569713 [Version] 1048832 [Id] OSXEditor(0,iMacPro-Homacok.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
Player connection [140704570654976] * "[IP] 198.18.0.1 [Port] 0 [Flags] 2 [Guid] 223569713 [EditorId] 223569713 [Version] 1048832 [Id] OSXEditor(0,iMacPro-Homacok.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
Player connection [140704570654976] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [140704570654976] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 13
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 9.08 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.2f1 (a9779f353c9b)
[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /Users/hamy/stasbarecky/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
VZ249 preferred device: AMD Radeon RX 480 (high power)
Metal devices available: 1
0: AMD Radeon RX 480 (high power)
Using device AMD Radeon RX 480 (high power)
Initializing Metal device caps: AMD Radeon RX 480
Mac GPU Family: 2
Apple GPU Family: 0
MSL Version: 3.0
Has Float MSAA: 1
Has Float Filtering: 1
ReadWrite Texture Tier: 2
Initialize mono
Mono path[0] = '/Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Resources/Scripting/Managed'
Mono path[1] = '/Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos'
Mono config path = '/Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56140
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /Applications/Unity/Hub/Editor/6000.3.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: /Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.003036 seconds.
- Loaded All Assemblies, in 1.020 seconds
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 5c89c5b8faa347c19f69504d0176915e
Correlation Id: 20f475d26c961024accb0b6fdf3eedde
External correlation Id: 4798702801597683965
Machine Id: jU2aeTo8qqNyxjcjbqz0E7ESjT0=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-hamy" (connect: 0.00s, validation: 0.00s, handshake: 2.26s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-hamy-notifications" at "2026-01-08T15:30:27.429557Z"
[Licensing::Module] Licensing Background thread has ended after 2.26s
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.201 seconds
Domain Reload Profiling: 2221ms
BeginReloadAssembly (234ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (2ms)
RebuildCommonClasses (89ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (94ms)
LoadAllAssembliesAndSetupDomain (578ms)
LoadAssemblies (232ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (571ms)
TypeCache.Refresh (563ms)
TypeCache.ScanAssembly (536ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (2ms)
FinalizeReload (1201ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1037ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (115ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (281ms)
ProcessInitializeOnLoadAttributes (401ms)
ProcessInitializeOnLoadMethodAttributes (231ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[CoreBusinessMetrics] Unexpected thread when updating session info.
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 10171027220030-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 2.113 seconds
Refreshing native plugins compatible for Editor in 1.14 ms, found 2 plugins.
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.265 seconds
Domain Reload Profiling: 4373ms
BeginReloadAssembly (357ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (78ms)
RebuildCommonClasses (182ms)
RebuildNativeTypeToScriptingClass (60ms)
initialDomainReloadingComplete (140ms)
LoadAllAssembliesAndSetupDomain (1368ms)
LoadAssemblies (933ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (626ms)
TypeCache.Refresh (488ms)
TypeCache.ScanAssembly (447ms)
BuildScriptInfoCaches (102ms)
ResolveRequiredComponents (25ms)
FinalizeReload (2266ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1793ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (15ms)
BeforeProcessingInitializeOnLoad (403ms)
ProcessInitializeOnLoadAttributes (1033ms)
ProcessInitializeOnLoadMethodAttributes (331ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launching external process: /Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.18 seconds
Refreshing native plugins compatible for Editor in 3.01 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6872 unused Assets / (6.2 MB). Loaded Objects now: 7687.
Memory consumption went from 156.4 MB to 150.1 MB.
Total: 31.306477 ms (FindLiveObjects: 2.425720 ms CreateObjectMapping: 1.450534 ms MarkObjects: 21.328345 ms DeleteObjects: 6.099408 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting