работа над меню

This commit is contained in:
2026-03-05 01:22:28 +05:00
parent b7837f6d1b
commit 57e35b8dae
46 changed files with 17081 additions and 813 deletions

View File

@@ -58,6 +58,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -79,9 +84,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1209509323627831643
GameObject:
@@ -142,6 +149,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -163,9 +175,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &2639109335132495197
GameObject:
@@ -226,6 +240,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -247,9 +266,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &4159668327556139322
GameObject:
@@ -309,6 +330,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -330,9 +356,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &8385908960325744096
GameObject:
@@ -398,6 +426,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -419,9 +452,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &6369060840476458266
BoxCollider:
@@ -813,7 +848,7 @@ MonoBehaviour:
UseExamineTitleDynamic: 0
Title:
GlocText: objects.door
NormalText: Door
NormalText: "\u0414\u0432\u0435\u0440\u044C"
TrueTitle:
GlocText:
NormalText:
@@ -825,10 +860,10 @@ MonoBehaviour:
NormalText:
TrueUseTitle:
GlocText: interactions.close
NormalText: Close
NormalText: "\u0417\u0430\u043A\u0440\u044B\u0442\u044C"
FalseUseTitle:
GlocText: interactions.open
NormalText: Open
NormalText: "\u041E\u0442\u043A\u0440\u044B\u0442\u044C"
ExamineTitle:
GlocText:
NormalText:
@@ -896,6 +931,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -917,9 +957,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &9004469128142271065
GameObject:
@@ -981,6 +1023,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -1002,9 +1049,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &3782932768118941260
MeshCollider:

View File

@@ -58,6 +58,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -79,9 +84,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &3366964335819885390
GameObject:
@@ -148,6 +155,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -169,9 +181,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &4712561175567257149
BoxCollider:
@@ -512,7 +526,7 @@ MonoBehaviour:
LockpickDistance: 0.3
LockpicksText:
GlocText: titles.lockpicks
NormalText:
NormalText: 'Lockpicks: [count]'
ControlsContexts:
- InputAction:
ActionName: input.action.examine
@@ -580,7 +594,7 @@ MonoBehaviour:
UseExamineTitleDynamic: 0
Title:
GlocText: objects.door
NormalText: Door
NormalText: "\u0414\u0432\u0435\u0440\u044C"
TrueTitle:
GlocText:
NormalText:
@@ -592,10 +606,10 @@ MonoBehaviour:
NormalText:
TrueUseTitle:
GlocText: interactions.close
NormalText: Close
NormalText: "\u0417\u0430\u043A\u0440\u044B\u0442\u044C"
FalseUseTitle:
GlocText: interactions.open
NormalText: Open
NormalText: "\u041E\u0442\u043A\u0440\u044B\u0442\u044C"
ExamineTitle:
GlocText:
NormalText:
@@ -664,6 +678,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -685,9 +704,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &4759977721078892922
GameObject:
@@ -747,6 +768,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -768,9 +794,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &6151737756419696888
GameObject:
@@ -830,6 +858,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -851,9 +884,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &6575119649564255116
GameObject:
@@ -914,6 +949,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -935,9 +975,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &7157721592931087855
GameObject:
@@ -999,6 +1041,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -1020,9 +1067,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &2609555038135370271
MeshCollider:

View File

@@ -58,6 +58,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -79,9 +84,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &2125490823849243524
GameObject:
@@ -148,6 +155,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -169,13 +181,15 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!95 &5523651361554067047
Animator:
serializedVersion: 5
serializedVersion: 7
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -189,6 +203,7 @@ Animator:
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_AnimatePhysics: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
@@ -548,7 +563,7 @@ MonoBehaviour:
UseExamineTitleDynamic: 0
Title:
GlocText: objects.door
NormalText: Door
NormalText: "\u0414\u0432\u0435\u0440\u044C"
TrueTitle:
GlocText:
NormalText:
@@ -560,10 +575,10 @@ MonoBehaviour:
NormalText:
TrueUseTitle:
GlocText: interactions.close
NormalText: Close
NormalText: "\u0417\u0430\u043A\u0440\u044B\u0442\u044C"
FalseUseTitle:
GlocText: interactions.open
NormalText: Open
NormalText: "\u041E\u0442\u043A\u0440\u044B\u0442\u044C"
ExamineTitle:
GlocText:
NormalText:
@@ -631,6 +646,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -652,9 +672,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &2526259352362243483
GameObject:
@@ -715,6 +737,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -736,9 +763,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &2743614467236366242
GameObject:
@@ -799,6 +828,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -820,9 +854,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &6016176208690492706
GameObject:
@@ -884,6 +920,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -905,9 +946,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &5877830084495731488
MeshCollider:
@@ -989,6 +1032,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -1010,7 +1058,9 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}

View File

@@ -59,6 +59,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -80,9 +85,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &5478158265770890768
GameObject:
@@ -142,6 +149,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -163,9 +175,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &5673031839260924183
GameObject:
@@ -227,6 +241,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -248,9 +267,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &8241203997728279561
MeshCollider:
@@ -338,6 +359,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -359,9 +385,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &2780510044221391591
BoxCollider:
@@ -717,7 +745,7 @@ MonoBehaviour:
UseExamineTitleDynamic: 0
Title:
GlocText: objects.door
NormalText: Door
NormalText: "\u0414\u0432\u0435\u0440\u044C"
TrueTitle:
GlocText:
NormalText:
@@ -729,10 +757,10 @@ MonoBehaviour:
NormalText:
TrueUseTitle:
GlocText: interactions.close
NormalText: Close
NormalText: "\u0417\u0430\u043A\u0440\u044B\u0442\u044C"
FalseUseTitle:
GlocText: interactions.open
NormalText: Open
NormalText: "\u041E\u0442\u043A\u0440\u044B\u0442\u044C"
ExamineTitle:
GlocText:
NormalText:
@@ -800,6 +828,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
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m_ForceMeshLod: -1
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m_Materials:
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GameObject:
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m_Materials:
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View File

@@ -59,6 +59,11 @@ MeshRenderer:
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m_Materials:
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GameObject:
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GameObject:
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GameObject:
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m_Materials:
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serializedVersion: 5
m_Mass: 1
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m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5713027459521876350}
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m_ConnectedAnchor: {x: 0, y: 0, z: 0}
serializedVersion: 2
m_UseSpring: 0
m_Spring:
spring: 0
@@ -790,7 +818,7 @@ MonoBehaviour:
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Title:
GlocText: objects.door
NormalText: Door
NormalText: "\u0414\u0432\u0435\u0440\u044C"
TrueTitle:
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m_Materials:
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GameObject:
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MeshCollider:
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m_Resource: {fileID: 0}
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m_Volume: 1
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@@ -1160,6 +1203,11 @@ MeshRenderer:
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m_Materials:
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View File

@@ -62,6 +62,11 @@ MeshRenderer:
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m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
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--- !u!64 &3589724480354592967
MeshCollider:
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m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -564,9 +576,11 @@ MeshRenderer:
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m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
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m_SortingLayer: 0
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--- !u!64 &3102274826164080841
MeshCollider:
@@ -1024,6 +1038,11 @@ MeshRenderer:
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m_Materials:
@@ -1045,9 +1064,11 @@ MeshRenderer:
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--- !u!64 &8934438188679994842
MeshCollider:
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m_Materials:
@@ -1526,9 +1552,11 @@ MeshRenderer:
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--- !u!64 &2696771190768998056
MeshCollider:
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m_Materials:
@@ -2007,9 +2040,11 @@ MeshRenderer:
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MeshCollider:
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--- !u!64 &8289899482708018860
MeshCollider:
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View File

@@ -64,6 +64,11 @@ MeshRenderer:
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m_Materials:
@@ -85,9 +90,11 @@ MeshRenderer:
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--- !u!64 &8404618380839005582
MeshCollider:
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--- !u!64 &5953283267145312428
MeshCollider:
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m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
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@@ -780,6 +795,11 @@ MeshRenderer:
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m_Materials:
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MeshCollider:
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m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
m_PlayOnAwake: 1
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@@ -1385,6 +1408,11 @@ MeshRenderer:
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MeshCollider:
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m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
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@@ -1990,6 +2021,11 @@ MeshRenderer:
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m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -2011,9 +2047,11 @@ MeshRenderer:
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m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
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MeshCollider:
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OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
@@ -2595,6 +2634,11 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlags: 1
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m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 4294967293
m_RendererPriority: 0
m_Materials:
@@ -2616,9 +2660,11 @@ MeshRenderer:
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m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
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MeshCollider:
@@ -2653,6 +2699,7 @@ AudioSource:
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m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
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View File

@@ -59,6 +59,11 @@ MeshRenderer:
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m_RayTracingMode: 2
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m_MeshLodSelectionBias: 0
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m_Materials:
@@ -80,9 +85,11 @@ MeshRenderer:
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m_AutoUVMaxAngle: 89
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GameObject:
@@ -145,6 +152,11 @@ MeshRenderer:
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m_Materials:
@@ -166,9 +178,11 @@ MeshRenderer:
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m_AutoUVMaxAngle: 89
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MeshCollider:
@@ -224,6 +238,7 @@ MonoBehaviour:
GlocText:
NormalText:
ignoreColliders: []
ignorePlayerCollider: 0
useTrigger1: Open
useTrigger2: Close
useTrigger3: OpenSide
@@ -557,7 +572,7 @@ MonoBehaviour:
NormalText:
UseTitle:
GlocText: interactions.rotate
NormalText: Rotate
NormalText: "\u0412\u0440\u0430\u0449\u0430\u0442\u044C"
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GlocText:
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@@ -25,6 +25,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 198442709518242437}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -32,7 +33,6 @@ Transform:
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m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Materials:
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