гигантский ассет
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using UHFPS.Scriptable;
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using UnityEngine;
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namespace UHFPS.Runtime
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{
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public struct MotionSettings
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{
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public MotionPreset preset;
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public PlayerComponent component;
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public MotionBlender motionBlender;
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public Transform motionTransform;
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public string motionState;
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}
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}
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