гигантский ассет
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namespace UHFPS.Runtime
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{
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public interface IHealable
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{
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/// <summary>
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/// Override this method to define custom behavior when an entity receives a health call.
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/// </summary>
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void OnApplyHeal(int healAmount);
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/// <summary>
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/// Override this method to define custom behavior when applying maximum heal.
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/// </summary>
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void ApplyHealMax();
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}
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}
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