гигантский ассет
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Rendering;
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using System;
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namespace UHFPS.Rendering
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{
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[Serializable, VolumeComponentMenu("UHFPS Post-Processing/Dual Kawase Blur")]
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public class DualKawaseBlur : VolumeComponent, IPostProcessComponent
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{
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public ClampedFloatParameter BlurRadius = new(0, 0, 15);
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public ClampedIntParameter Iteration = new(4, 1, 10);
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public ClampedFloatParameter RTDownScaling = new(2, 1, 10);
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public bool IsActive() => BlurRadius.value > 0f;
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public bool IsTileCompatible() => false;
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}
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}
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