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2026-03-03 00:39:30 +05:00
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using System;
using UnityEngine;
namespace Unity.AI.Navigation.Samples
{
/// <summary>
/// Prefab spawner with a key input
/// </summary>
public class SpawnPrefabOnKeyDown : MonoBehaviour
{
[SerializeField]
GameObject prefab;
[SerializeField]
KeyCode keyCode;
[SerializeField]
Transform spawnedPrefabsHolder;
Transform m_Transform;
void Start()
{
m_Transform = transform;
if (spawnedPrefabsHolder == null)
{
spawnedPrefabsHolder = m_Transform;
}
}
void Update()
{
if (Input.GetKeyDown(keyCode) && prefab != null)
Instantiate(prefab, m_Transform.position, m_Transform.rotation, spawnedPrefabsHolder);
}
}
}