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2026-03-03 00:39:30 +05:00
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using UnityEditor;
namespace Unity.PlasticSCM.Editor.CloudDrive
{
internal static class RefreshAsset
{
internal static void BeforeLongAssetOperation()
{
AssetDatabase.DisallowAutoRefresh();
}
internal static void AfterLongAssetOperation()
{
AssetDatabase.AllowAutoRefresh();
AssetDatabase.Refresh(ImportAssetOptions.Default);
}
}
}