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2026-03-03 00:39:30 +05:00
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using System;
using System.ComponentModel;
namespace Unity.PlasticSCM.Editor.UI
{
// Placeholder. This isn't a public API.
[EditorBrowsable(EditorBrowsableState.Never)]
[Obsolete("CooldownWindowDelayer is deprecated and will be removed in a future release", false)]
public class CooldownWindowDelayer
{
// Placeholder. This isn't a public API.
[EditorBrowsable(EditorBrowsableState.Never)]
public CooldownWindowDelayer(Action action, double cooldownSeconds)
{
}
// Placeholder. This isn't a public API.
[EditorBrowsable(EditorBrowsableState.Never)]
public void Ping()
{
}
// Placeholder. This isn't a public API.
[EditorBrowsable(EditorBrowsableState.Never)]
public void Pause()
{
}
// Placeholder. This isn't a public API.
[EditorBrowsable(EditorBrowsableState.Never)]
public void Resume()
{
}
}
}

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fileFormatVersion: 2
guid: f97de48c25074cb98c450adbdebf0dbb
timeCreated: 1747316846