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using System;
using Unity.Multiplayer.Center.Common;
using UnityEngine;
namespace Unity.Multiplayer.Center.Questionnaire
{
/// <summary>
/// The predefined answers for presets. This is meant to be read only and saved with the questionnaire
/// </summary>
[Serializable]
internal class PresetData
{
/// <summary>
/// The list of presets for which we have predefined answers (hopefully all possible values except None)
/// This should contain as many values as the <see cref="Answers"/> array.
/// </summary>
public Preset[] Presets;
/// <summary>
/// The predefined answers for each preset, in the same order as <see cref="Presets"/>.
/// This should contain as many values as the <see cref="Presets"/> array.
/// </summary>
public AnswerData[] Answers;
}
}