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2026-03-03 00:39:30 +05:00
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using NUnit.Framework;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering.Universal.Test
{
class ConfigurationTest
{
[Test]
public void ValidateConfiguration() { }
}
}

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{
"name": "Unity.RenderPipelines.Universal.Config.Editor.Tests",
"rootNamespace": "",
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [],
"noEngineReferences": false
}

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