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2026-03-03 00:39:30 +05:00
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using System;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class GradientMaterialSlot : MaterialSlot
{
public GradientMaterialSlot()
{ }
public GradientMaterialSlot(
int slotId,
string displayName,
string shaderOutputName,
SlotType slotType,
ShaderStageCapability stageCapability = ShaderStageCapability.All,
bool hidden = false)
: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
{ }
public override SlotValueType valueType { get { return SlotValueType.Gradient; } }
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Gradient; } }
public override bool isDefaultValue => true;
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{ }
public override void CopyValuesFrom(MaterialSlot foundSlot)
{ }
}
}