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2026-03-03 00:39:30 +05:00
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using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[FormerName("UnityEditor.Experimental.Rendering.Universal.SpriteLitMasterNode")]
class SpriteLitMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public string m_ShaderGUIOverride;
public bool m_OverrideEnabled;
}
}