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2026-03-03 00:39:30 +05:00
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using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
interface ISGViewModel
{
VisualElement parentView { get; set; }
// Wipes all data in this view-model that will be fed to the view that depends on it
// A notable point is that this function typically should not null out the parentView field seen above
void ResetViewModelData();
}
}