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2026-03-03 00:39:30 +05:00
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using NUnit.Framework;
using UnityEngine;
internal class TestBehaviourBase<T> where T : Behaviour
{
protected T m_TestObject;
[SetUp]
public virtual void TestSetup()
{
var gameObject = new GameObject();
m_TestObject = gameObject.AddComponent<T>();
}
[TearDown]
public virtual void Teardown()
{
GameObject.DestroyImmediate(m_TestObject.gameObject);
}
}