using System; using UnityEngine; namespace ThunderWire.Attributes { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public class InspectorHeaderAttribute : PropertyAttribute { public string title; public string icon; public bool space; public InspectorHeaderAttribute(string title, string icon = "", bool space = true) { this.title = title; this.icon = icon; this.space = space; } } }