using System; using UnityEngine; namespace ThunderWire.Attributes { /// /// Attribute which shows MinMax Range slider on Vector2. /// [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public class MinMaxRangeAttribute : PropertyAttribute { public float MinValue; public float MaxValue; public MinMaxRangeAttribute(float min, float max) { MinValue = min; MaxValue = max; } } }