using System; using UnityEngine; namespace UHFPS.Runtime { [Serializable] public sealed class SpringSettings { [Range(0f, 100f)] public float Damping; [Range(0f, 1000f)] public float Stiffness; [Range(0f, 10f)] public float Mass; [Range(0f, 10f)] public float Speed; public SpringSettings(float damping, float stiffness, float mass, float speed) { Damping = damping; Stiffness = stiffness; Mass = mass; Speed = speed; } public static SpringSettings Default => new(10f, 120f, 1f, 1f); } }