using System; using System.Collections.Generic; using UnityEngine; using UHFPS.Runtime; namespace UHFPS.Scriptable { [CreateAssetMenu(fileName = "Inventory", menuName = "UHFPS/Game/Inventory Asset")] public class InventoryAsset : ScriptableObject { [Serializable] public struct ReferencedItem { public string guid; public Item item; } public List Items = new List(); } }