using UnityEngine; namespace UHFPS.Scriptable { [CreateAssetMenu(fileName = "StrafeMovementGroup", menuName = "UHFPS/Player/Strafe Movement Group")] public class StrafeMovementGroup : PlayerStatesGroup { public float friction = 6f; public float acceleration = 3f; public float deceleration = 1f; [Header("Air Settings")] public float airAcceleration = 1f; public float airAccelerationCap = 0.8f; } }