using UnityEngine.Rendering.Universal; using UnityEngine; namespace UHFPS.Rendering { public class RaindropFeature : EffectFeature { public override string Name => "Raindrop"; public RenderPassEvent RenderPassEvent = RenderPassEvent.AfterRenderingTransparents; public Material EffectMaterial; public override void OnCreate() { RenderPass = new RaindropPass(RenderPassEvent, EffectMaterial); } } }