using UnityEngine; using UHFPS.Input; using ThunderWire.Attributes; namespace UHFPS.Runtime { [InspectorHeader("UI Controls Group")] [HelpBox("This component does not have any extra functionality other than a method to restore the default input bindings.")] public class UIControlsGroup : MonoBehaviour { public void ResetBindings() { InputManager.ResetInputsToDefaults(); } } }