using UnityEngine.Rendering.Universal; using UnityEngine.Rendering; using System; namespace UHFPS.Rendering { [Serializable, VolumeComponentMenu("UHFPS Post-Processing/Dual Kawase Blur")] public class DualKawaseBlur : VolumeComponent, IPostProcessComponent { public ClampedFloatParameter BlurRadius = new(0, 0, 15); public ClampedIntParameter Iteration = new(4, 1, 10); public ClampedFloatParameter RTDownScaling = new(2, 1, 10); public bool IsActive() => BlurRadius.value > 0f; public bool IsTileCompatible() => false; } }