using UnityEngine.Rendering.Universal; using UnityEngine; namespace UHFPS.Rendering { public class EyeBlinkFeature : EffectFeature { public override string Name => "Eye Blink"; public RenderPassEvent RenderPassEvent = RenderPassEvent.AfterRenderingTransparents; public Material EffectMaterial; public override void OnCreate() { RenderPass = new EyeBlinkPass(RenderPassEvent, EffectMaterial); } } }