%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-4824162209256752504 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 477928472f4e28244b9c7556828f5bf5, type: 3} m_Name: Patrol m_EditorClassIdentifier: Patrol: 1 PatrolType: 1 PatrolTime: 0 WalkSpeed: 30 PatrolStoppingDistance: 2 VeryClosePlayerDetection: 1 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 2d0431efc0b995646896f9ad148de9b5, type: 3} m_Name: (States) ZombieAI m_EditorClassIdentifier: AIStates: - StateAsset: {fileID: -4824162209256752504} IsEnabled: 1 - StateAsset: {fileID: 8407762149507097960} IsEnabled: 1 IdleParameter: Idle WalkParameter: Walk RunParameter: Run PatrolParameter: Patrol AttackTrigger: Attack AttackState: Attack 01 DamageRange: min: 50 max: 60 --- !u!114 &8407762149507097960 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 10150eac725ec0e43ac5b8e14da2cfdd, type: 3} m_Name: Chase m_EditorClassIdentifier: RunSpeed: 40 ChaseStoppingDistance: 1 LostPlayerPatrolTime: 5 LostPlayerPredictTime: 0.5 VeryClosePlayerDetection: 2 AttackFOV: 30 AttackDistance: 2