fileFormatVersion: 2 guid: bc3def193b270c649b041063a70a1a1f ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 0 template: name: Terrain Standard 4 Layers URP category: Terrain description: 'A Shader Graph terrain shader that closely mimics the feature set of the code version of the terrain shader. With this template, you can extend or simplify the functionality of the terrain shader to suit the needs of your project including adding or removing layers. In URP, if the terrain has more than 4 layers, the shader is rendered again in a second pass for each additional set of 4 layers. So this shader with 4 layers can also be used for a terrain with 8 or more layers. For more ideas and examples of how to work with terrain shaders, import the Terrain Shaders sample from the Shader Graph package in the Package Manager. Supported Pipeline(s): URP Active Target: Terrain Lit VFX Graph Support: disabled' icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 6e413e07ed366984daa954acc11e85e9, type: 3}