using UnityEngine.Rendering.Universal; using UnityEngine.Rendering; using UnityEngine; namespace UHFPS.Rendering { public class EyeBlinkPass : ScriptableRenderPass { private static readonly int Blink = Shader.PropertyToID("_Blink"); private static readonly int VignetteOuterRing = Shader.PropertyToID("_VignetteOuterRing"); private static readonly int VignetteInnerRing = Shader.PropertyToID("_VignetteInnerRing"); private static readonly int VignetteAspectRatio = Shader.PropertyToID("_VignetteAspectRatio"); private readonly Material m_Material; private RTHandle m_CameraTempColor; public EyeBlinkPass(RenderPassEvent renderPassEvent, Material material) { this.renderPassEvent = renderPassEvent; m_Material = material; } public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) { var colorDesc = renderingData.cameraData.cameraTargetDescriptor; colorDesc.depthBufferBits = 0; RenderingUtils.ReAllocateIfNeeded(ref m_CameraTempColor, colorDesc, name: "_TemporaryColorTexture"); } public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { if (m_Material == null) return; if (renderingData.cameraData.isSceneViewCamera) return; if (!renderingData.cameraData.postProcessEnabled) return; VolumeStack stack = VolumeManager.instance.stack; EyeBlink eyeBlinkVolume = stack.GetComponent(); if (!eyeBlinkVolume.IsActive()) return; m_Material.SetFloat(Blink, eyeBlinkVolume.Blink.value); m_Material.SetFloat(VignetteOuterRing, eyeBlinkVolume.VignetteOuterRing.value); m_Material.SetFloat(VignetteInnerRing, eyeBlinkVolume.VignetteInnerRing.value); m_Material.SetFloat(VignetteAspectRatio, eyeBlinkVolume.VignetteAspectRatio.value); var cmd = CommandBufferPool.Get(); using (new ProfilingScope(cmd, new ProfilingSampler("EyeBlink"))) { RTHandle camTarget = renderingData.cameraData.renderer.cameraColorTargetHandle; Blitter.BlitCameraTexture(cmd, camTarget, m_CameraTempColor, m_Material, 0); Blitter.BlitCameraTexture(cmd, m_CameraTempColor, camTarget); } context.ExecuteCommandBuffer(cmd); cmd.Clear(); CommandBufferPool.Release(cmd); } } }