using UnityEngine.Rendering.Universal; using UnityEngine; namespace UHFPS.Rendering { public class FearTentanclesFeature : EffectFeature { public override string Name => "Fear Tentancles"; public RenderPassEvent RenderPassEvent = RenderPassEvent.AfterRenderingTransparents; public Material EffectMaterial; public override void OnCreate() { RenderPass = new FearTentanclesPass(RenderPassEvent, EffectMaterial); } } }