%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b1c82194d6ca39a41bf53b0beaccf10d, type: 3} m_Name: Gun m_EditorClassIdentifier: StateMotions: - StateID: Default Motions: - rid: 9014944253931421715 - rid: 9014944253931421717 - rid: 9014944253931421718 - rid: 9014944253931421719 - rid: 8816070111072354306 - StateID: Walk Motions: - rid: 9014944253931421720 - StateID: Run Motions: - rid: 9014944253931421721 - StateID: Crouch Motions: - rid: 9014944253931421722 references: version: 2 RefIds: - rid: 8816070111072354306 type: {class: LookMotion, ns: UHFPS.Runtime, asm: Assembly-CSharp} data: Weight: 1 PositionSpringSettings: Damping: 10 Stiffness: 75 Mass: 1 Speed: 1 RotationSpringSettings: Damping: 15 Stiffness: 110 Mass: 1 Speed: 1 MaxSwayLength: 2 PositionSway: {x: 0.35, y: 0.3, z: 0} PositionMultiplier: 1.5 RotationSway: {x: 5, y: 2, z: 2} RotationMultiplier: 2 - rid: 9014944253931421715 type: {class: BreathMotion, ns: UHFPS.Runtime, asm: Assembly-CSharp} data: Weight: 1 breathingPattern: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 2 outSlope: 2 tangentMode: 34 weightedMode: 0 inWeight: 0 outWeight: 0.33333334 - serializedVersion: 3 time: 0.5 value: 1 inSlope: -1.5 outSlope: -1.5 tangentMode: 34 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 0.8 value: -0.5 inSlope: -2 outSlope: -2 tangentMode: 34 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 1.3 value: 0 inSlope: 2.160538 outSlope: 2.160538 tangentMode: 0 weightedMode: 0 inWeight: 0.16874075 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 breathingRate: 0.4 breathingIntensity: 0.002 - rid: 9014944253931421717 type: {class: NoiseMotion, ns: UHFPS.Runtime, asm: Assembly-CSharp} data: Weight: 1 PositionSpringSettings: Damping: 10 Stiffness: 100 Mass: 1 Speed: 1 RotationSpringSettings: Damping: 10 Stiffness: 100 Mass: 1 Speed: 1 noiseSpeed: 0.75 noiseJitter: 0.5 positionAmplitude: {x: 0, y: 0, z: 0} rotationAmplitude: {x: 1, y: 1, z: 1} - rid: 9014944253931421718 type: {class: JumpMotion, ns: UHFPS.Runtime, asm: Assembly-CSharp} data: Weight: 1 PositionSpringSettings: Damping: 12 Stiffness: 100 Mass: 1 Speed: 1 RotationSpringSettings: Damping: 12 Stiffness: 100 Mass: 1 Speed: 1 jumpSettings: positionOffset: {x: 0, y: -0.05, z: 0} rotationOffset: {x: 10, y: 0, z: 0} duration: 0.1 - rid: 9014944253931421719 type: {class: LandMotion, ns: UHFPS.Runtime, asm: Assembly-CSharp} data: Weight: 1 PositionSpringSettings: Damping: 10 Stiffness: 100 Mass: 1 Speed: 1 RotationSpringSettings: Damping: 10 Stiffness: 100 Mass: 1 Speed: 1 landSettings: positionOffset: {x: 0, y: -0.025, z: 0} rotationOffset: {x: 0, y: 0, z: 0} duration: 0.1 maxImpactAirTime: 0.25 positionMultiplier: 1 rotationMultiplier: 1 - rid: 9014944253931421720 type: {class: BobMotion, ns: UHFPS.Runtime, asm: Assembly-CSharp} data: Weight: 0.1 PositionSpringSettings: Damping: 10 Stiffness: 175 Mass: 1 Speed: 1 RotationSpringSettings: Damping: 10 Stiffness: 175 Mass: 1 Speed: 1 bobbingSpeed: 4.75 resetSpeed: 10 playerStopSpeed: 0.5 positionAmplitude: {x: 0.025, y: 0.025, z: 0} rotationAmplitude: {x: -0.2, y: 0.05, z: 0.2} - rid: 9014944253931421721 type: {class: BobMotion, ns: UHFPS.Runtime, asm: Assembly-CSharp} data: Weight: 1 PositionSpringSettings: Damping: 12 Stiffness: 175 Mass: 1 Speed: 1 RotationSpringSettings: Damping: 10 Stiffness: 175 Mass: 1 Speed: 1 bobbingSpeed: 8.75 resetSpeed: 2 playerStopSpeed: 0.5 positionAmplitude: {x: 0.005, y: 0.0085, z: 0} rotationAmplitude: {x: -1, y: 0.05, z: -2} - rid: 9014944253931421722 type: {class: BobMotion, ns: UHFPS.Runtime, asm: Assembly-CSharp} data: Weight: 1 PositionSpringSettings: Damping: 10 Stiffness: 75 Mass: 1 Speed: 1 RotationSpringSettings: Damping: 10 Stiffness: 75 Mass: 1 Speed: 1 bobbingSpeed: 2.75 resetSpeed: 2 playerStopSpeed: 0.5 positionAmplitude: {x: 0.003, y: 0.004, z: 0} rotationAmplitude: {x: -1, y: 0.1, z: 0.5}