# Import a texture into the render graph system in SRP Core To use a texture from outside the render graph system, or to make sure a texture is available across frames and cameras, import it into the render graph system using the `ImportTexture` API. For example, you can import the back buffer, or create a texture that points to a texture in your project, such as a [texture asset](https://docs.unity3d.com/Manual/ImportingTextures.html). The render graph system doesn't manage the lifetime of imported textures, so it can't optimize the render graph by removing unneeded render passes. Where possible, [Create a texture inside the render graph system](render-graph-create-a-texture) instead, so the render graph system manages its lifetime. ## Import a texture To import a texture, follow these steps: 1. Create a [RenderTextureDescriptor](https://docs.unity3d.com/ScriptReference/RenderTextureDescriptor.html) object with the texture properties you need. For example: ``` lang-cs RenderTextureDescriptor textureProperties = new RenderTextureDescriptor(Screen.width, Screen.height, RenderTextureFormat.Default, 0); ``` 2. Use the `RenderTextureDescriptor` to instantiate a new render texture. For example: ```lang-cs RenderTexture renderTexture = new RenderTexture(textureProperties); ``` 3. Create a handle to the render texture. For example: ``` lang-cs RTHandle renderTextureHandle = RTHandles.Alloc(renderTexture); ``` 4. Import the texture, to convert the `RTHandle` object to a `TextureHandle` object the render graph system can use. For example: ``` lang-cs TextureHandle texture = renderGraph.ImportTexture(renderTextureHandle); ``` You can then use the `TextureHandle` object to [read from or write to the render texture](render-graph-read-write-texture.md). ### Dispose of the render texture You must free the memory a render texture uses at the end of a render pass. For example, you can create the following `Dispose` method: ``` lang-cs public void Dispose() { renderTexture.Release(); } ``` ## Additional resources * [Textures](https://docs.unity3d.com/Manual/Textures.html) * [The RTHandle system](rthandle-system.md)