--- title: nodes-sample-mip-bias-sample-mode-table.md --- | **Option** | **Description** | |-------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | **Use Global Mip Bias** | Enable Use Global Mip Bias to use the render pipeline's Global Mip Bias. This bias adjusts the percentage of texture information taken from a specific mip when sampling. For more information on mip bias, refer to Mipmaps introduction in the Unity User Manual. The options are: | | **Mip Sampling Mode** | Choose the sampling mode to use to calculate the mip level of the texture. The options are: |