[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2026-03-02T18:38:26.7801982Z" Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'ru' Physical Memory: 24279 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-03-02T18:38:26Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath D:/unity projects/Pupindos -logFile Logs/AssetImportWorker2.log -srvPort 63613 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/unity projects/Pupindos D:/unity projects/Pupindos [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [19888] Target information: Player connection [19888] * "[IP] 26.156.205.118 [Port] 0 [Flags] 2 [Guid] 3439790326 [EditorId] 3439790326 [Version] 1048832 [Id] WindowsEditor(7,SheldyGleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [19888] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 3439790326 [EditorId] 3439790326 [Version] 1048832 [Id] WindowsEditor(7,SheldyGleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [19888] * "[IP] 192.168.68.107 [Port] 0 [Flags] 2 [Guid] 3439790326 [EditorId] 3439790326 [Version] 1048832 [Id] WindowsEditor(7,SheldyGleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [19888] Host joined multi-casting on [225.0.0.222:54997]... Player connection [19888] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.10 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.10f1 (e35f0c77bd8e) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/unity projects/Pupindos/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 6GB Laptop GPU (ID=0x25ac) Vendor: NVIDIA VRAM: 6017 MB Driver: 31.0.15.4618 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56192 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001312 seconds. - Loaded All Assemblies, in 0.368 seconds [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 4e7348d58b624685adc1705b3987890c Correlation Id: 372ba8d87d87a89170e0c41583169fde External correlation Id: 8947493303246959015 Machine Id: j6jrUL8dy+VyBXRZdkZEPIbylCQ= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user" (connect: 0.00s, validation: 0.00s, handshake: 0.96s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-notifications" at "2026-03-02T18:38:27.7422451Z" [Licensing::Module] Licensing Background thread has ended after 0.96s Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.377 seconds Domain Reload Profiling: 743ms BeginReloadAssembly (121ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (160ms) LoadAssemblies (119ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (156ms) TypeCache.Refresh (154ms) TypeCache.ScanAssembly (141ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (378ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (334ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (39ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (148ms) ProcessInitializeOnLoadMethodAttributes (68ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 10170683965555-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.703 seconds Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.700 seconds Domain Reload Profiling: 1401ms BeginReloadAssembly (167ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (452ms) LoadAssemblies (321ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (224ms) TypeCache.Refresh (160ms) TypeCache.ScanAssembly (147ms) BuildScriptInfoCaches (51ms) ResolveRequiredComponents (9ms) FinalizeReload (700ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (521ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (122ms) ProcessInitializeOnLoadAttributes (329ms) ProcessInitializeOnLoadMethodAttributes (58ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6185 unused Assets / (4.4 MB). Loaded Objects now: 6984. Memory consumption went from 145.6 MB to 141.2 MB. Total: 11.709800 ms (FindLiveObjects: 0.619800 ms CreateObjectMapping: 0.441200 ms MarkObjects: 7.467700 ms DeleteObjects: 3.178800 ms) ======================================================================== Received Import Request. Time since last request: 1199.201663 seconds. path: Assets/Scenes/SampleScene.unity artifactKey: Guid(99c9720ab356a0642a771bea13969a05) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scenes/SampleScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '2bd3e23d975f2cfb9105d35210612d72') in 0.0672995 seconds Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000019 seconds. path: Assets/Settings/UniversalRenderPipelineGlobalSettings.asset artifactKey: Guid(18dc0cd2c080841dea60987a38ce93fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Settings/UniversalRenderPipelineGlobalSettings.asset using Guid(18dc0cd2c080841dea60987a38ce93fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'b58fff58d45efc72dd3d3f8743f5f3b9') in 0.1192469 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000022 seconds. path: Assets/Settings/PC_RPAsset.asset artifactKey: Guid(4b83569d67af61e458304325a23e5dfd) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Settings/PC_RPAsset.asset using Guid(4b83569d67af61e458304325a23e5dfd) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '248073e5683818fb517bb6d717f2fcf4') in 0.0416375 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 470.694624 seconds. path: Assets/Scenes/SampleScene.unity artifactKey: Guid(99c9720ab356a0642a771bea13969a05) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scenes/SampleScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '790ca01878a421268e712dea325824a0') in 0.011979 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.610 seconds Refreshing native plugins compatible for Editor in 0.66 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.670 seconds Domain Reload Profiling: 1279ms BeginReloadAssembly (183ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (357ms) LoadAssemblies (285ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (154ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (134ms) ResolveRequiredComponents (8ms) FinalizeReload (670ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (527ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (141ms) ProcessInitializeOnLoadAttributes (305ms) ProcessInitializeOnLoadMethodAttributes (68ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.12 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6182 unused Assets / (4.3 MB). Loaded Objects now: 7002. Memory consumption went from 151.1 MB to 146.8 MB. Total: 7.566600 ms (FindLiveObjects: 0.637700 ms CreateObjectMapping: 0.446000 ms MarkObjects: 4.746800 ms DeleteObjects: 1.734700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.589 seconds Refreshing native plugins compatible for Editor in 0.71 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.697 seconds Domain Reload Profiling: 1286ms BeginReloadAssembly (169ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (355ms) LoadAssemblies (285ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (150ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (131ms) ResolveRequiredComponents (8ms) FinalizeReload (698ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (564ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (144ms) ProcessInitializeOnLoadAttributes (331ms) ProcessInitializeOnLoadMethodAttributes (77ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6181 unused Assets / (4.3 MB). Loaded Objects now: 7005. Memory consumption went from 151.0 MB to 146.6 MB. Total: 7.222300 ms (FindLiveObjects: 0.461900 ms CreateObjectMapping: 0.436600 ms MarkObjects: 4.408100 ms DeleteObjects: 1.914500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.620 seconds Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.691 seconds Domain Reload Profiling: 1313ms BeginReloadAssembly (183ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (369ms) LoadAssemblies (300ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (154ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (136ms) ResolveRequiredComponents (8ms) FinalizeReload (692ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (551ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (143ms) ProcessInitializeOnLoadAttributes (319ms) ProcessInitializeOnLoadMethodAttributes (76ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6181 unused Assets / (4.0 MB). Loaded Objects now: 7008. Memory consumption went from 151.0 MB to 147.0 MB. Total: 7.464000 ms (FindLiveObjects: 0.481600 ms CreateObjectMapping: 0.791000 ms MarkObjects: 4.641200 ms DeleteObjects: 1.548900 ms) Prepare: number of updated asset objects reloaded= 0