Files
2026-03-03 05:27:03 +05:00

60 lines
2.6 KiB
C#

using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine;
namespace UHFPS.Rendering
{
public class EyeBlinkPass : ScriptableRenderPass
{
private static readonly int Blink = Shader.PropertyToID("_Blink");
private static readonly int VignetteOuterRing = Shader.PropertyToID("_VignetteOuterRing");
private static readonly int VignetteInnerRing = Shader.PropertyToID("_VignetteInnerRing");
private static readonly int VignetteAspectRatio = Shader.PropertyToID("_VignetteAspectRatio");
private readonly Material m_Material;
private RTHandle m_CameraTempColor;
public EyeBlinkPass(RenderPassEvent renderPassEvent, Material material)
{
this.renderPassEvent = renderPassEvent;
m_Material = material;
}
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
{
var colorDesc = renderingData.cameraData.cameraTargetDescriptor;
colorDesc.depthBufferBits = 0;
RenderingUtils.ReAllocateIfNeeded(ref m_CameraTempColor, colorDesc, name: "_TemporaryColorTexture");
}
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
if (m_Material == null) return;
if (renderingData.cameraData.isSceneViewCamera) return;
if (!renderingData.cameraData.postProcessEnabled) return;
VolumeStack stack = VolumeManager.instance.stack;
EyeBlink eyeBlinkVolume = stack.GetComponent<EyeBlink>();
if (!eyeBlinkVolume.IsActive()) return;
m_Material.SetFloat(Blink, eyeBlinkVolume.Blink.value);
m_Material.SetFloat(VignetteOuterRing, eyeBlinkVolume.VignetteOuterRing.value);
m_Material.SetFloat(VignetteInnerRing, eyeBlinkVolume.VignetteInnerRing.value);
m_Material.SetFloat(VignetteAspectRatio, eyeBlinkVolume.VignetteAspectRatio.value);
var cmd = CommandBufferPool.Get();
using (new ProfilingScope(cmd, new ProfilingSampler("EyeBlink")))
{
RTHandle camTarget = renderingData.cameraData.renderer.cameraColorTargetHandle;
Blitter.BlitCameraTexture(cmd, camTarget, m_CameraTempColor, m_Material, 0);
Blitter.BlitCameraTexture(cmd, m_CameraTempColor, camTarget);
}
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
CommandBufferPool.Release(cmd);
}
}
}