Files
2026-03-03 05:27:03 +05:00

14 lines
328 B
C#

using UHFPS.Scriptable;
using UnityEngine;
namespace UHFPS.Runtime
{
public struct MotionSettings
{
public MotionPreset preset;
public PlayerComponent component;
public MotionBlender motionBlender;
public Transform motionTransform;
public string motionState;
}
}