Files
2026-03-03 05:27:03 +05:00

38 lines
1.0 KiB
C#

using UnityEngine;
namespace UHFPS.Runtime
{
public class Bullet : MonoBehaviour
{
public LayerMask CheckMask;
public bool DestroyAfterTime = true;
public float TimeAlive = 2f;
private float force;
private Vector3 direction;
private Vector3 lastPosition;
private bool forceSet;
private void Awake()
{
lastPosition = transform.position;
if(DestroyAfterTime) Destroy(gameObject, TimeAlive);
}
private void Update()
{
if (forceSet) transform.Translate(direction * force * Time.deltaTime);
if (Physics.Linecast(lastPosition, transform.position, CheckMask))
Destroy(gameObject);
lastPosition = transform.position;
}
public void SetDirection(Vector3 direction, float force)
{
this.direction = direction;
this.force = force;
forceSet = true;
}
}
}