24 lines
600 B
C#
24 lines
600 B
C#
using UnityEngine.Rendering.Universal;
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using System;
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namespace UHFPS.Rendering
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{
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[Serializable]
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public abstract class EffectFeature
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{
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public ScriptableRenderPass RenderPass;
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public bool Enabled = true;
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public abstract string Name { get; }
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public abstract void OnCreate();
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public virtual ScriptableRenderPass OnGetRenderPass()
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{
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if (RenderPass == null)
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return null;
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RenderPass.ConfigureInput(ScriptableRenderPassInput.Color);
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return RenderPass;
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}
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}
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} |