Files
2026-03-03 05:27:03 +05:00

21 lines
563 B
C#

using UnityEngine;
using ThunderWire.Attributes;
namespace UHFPS.Runtime
{
[ExecuteAlways, InspectorHeader("Procedural Cable Point")]
public class ProceduralCablePoint : MonoBehaviour
{
[ReadOnly]
public ProceduralCable proceduralCable;
private void Update()
{
if (proceduralCable && !proceduralCable.manualGeneration && transform.hasChanged)
{
transform.hasChanged = false;
proceduralCable.RegenerateCable();
}
}
}
}