26 lines
677 B
C#
26 lines
677 B
C#
using System;
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using UnityEngine;
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namespace UHFPS.Runtime
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{
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[Serializable]
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public struct RendererMaterial
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{
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public MeshRenderer meshRenderer;
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public Material material;
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public int materialIndex;
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public bool IsAssigned => meshRenderer != null && material != null;
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public Material ClonedMaterial
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{
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get => material = meshRenderer.materials[materialIndex];
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set
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{
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Material[] materials = meshRenderer.materials;
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materials[materialIndex] = value;
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meshRenderer.materials = materials;
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}
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}
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}
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} |