Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Scriptables/Resources/Serialization Asset.asset
2026-03-03 05:27:03 +05:00

33 lines
860 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1114422ddbe028d4381646ec0897e968, type: 3}
m_Name: Serialization Asset
m_EditorClassIdentifier:
LevelManagerScene: LevelManager
MainMenuScene: MainMenu
DataPath: Data
SavesPath: SavedGame
ConfigPath: Config
InputsFilename: Inputs
OptionsFilename: GameOptions
SaveFolderPrefix: Save
SaveInfoName: Save
SaveDataName: Data
SaveThumbnailName: Thumbnail
SaveExtension: .bin
EncryptionKey: 5d70983f87804999ba1568d49133deb8
EncryptSaves: 0
CreateThumbnails: 1
SingleSave: 1
UseSceneNames: 0
PreviousScenePersistency: 1