Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Scripts/Scriptables/StateMachine/Player/PlayerStateAsset.cs
2026-03-03 05:27:03 +05:00

13 lines
348 B
C#

using UnityEngine;
using UHFPS.Runtime;
namespace UHFPS.Scriptable
{
public abstract class PlayerStateAsset : StateAsset
{
/// <summary>
/// Initialize and get FSM Player State.
/// </summary>
public abstract FSMPlayerState InitState(PlayerStateMachine machine, PlayerStatesGroup group);
}
}