Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Utilities/SerializationUtillity.cs
2026-03-03 05:27:03 +05:00

20 lines
526 B
C#

using UnityEngine;
using UHFPS.Scriptable;
namespace UHFPS.Runtime
{
public static class SerializationUtillity
{
private static SerializationAsset serializationAsset;
public static SerializationAsset SerializationAsset
{
get
{
if (serializationAsset == null)
serializationAsset = Resources.Load<SerializationAsset>("Serialization Asset");
return serializationAsset;
}
}
}
}