20 lines
526 B
C#
20 lines
526 B
C#
using UnityEngine;
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using UHFPS.Scriptable;
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namespace UHFPS.Runtime
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{
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public static class SerializationUtillity
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{
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private static SerializationAsset serializationAsset;
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public static SerializationAsset SerializationAsset
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{
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get
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{
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if (serializationAsset == null)
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serializationAsset = Resources.Load<SerializationAsset>("Serialization Asset");
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return serializationAsset;
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}
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}
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}
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} |