Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Utilities/Structs/Layer.cs
2026-03-03 05:27:03 +05:00

28 lines
564 B
C#

using System;
using UnityEngine;
namespace UHFPS.Runtime
{
[Serializable]
public struct Layer
{
public int index;
public static implicit operator int(Layer layer)
{
return layer.index;
}
public static implicit operator Layer(int intVal)
{
Layer result = default;
result.index = intVal;
return result;
}
public bool CompareLayer(GameObject obj)
{
return obj.layer == this;
}
}
}