20 lines
503 B
C#
20 lines
503 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UHFPS.Runtime;
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namespace UHFPS.Scriptable
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{
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[CreateAssetMenu(fileName = "Inventory", menuName = "UHFPS/Game/Inventory Asset")]
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public class InventoryAsset : ScriptableObject
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{
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[Serializable]
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public struct ReferencedItem
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{
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public string guid;
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public Item item;
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}
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public List<ReferencedItem> Items = new List<ReferencedItem>();
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}
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} |