12 lines
351 B
C#
12 lines
351 B
C#
using UnityEngine;
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namespace UHFPS.Scriptable
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{
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[CreateAssetMenu(fileName = "SmoothMovementGroup", menuName = "UHFPS/Player/Smooth Movement Group")]
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public class SmoothMovementGroup : PlayerStatesGroup
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{
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public float friction = 6f;
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public float acceleration = 3f;
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public float deceleration = 1f;
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}
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} |