Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs
2026-03-03 05:27:03 +05:00

23 lines
683 B
C#

using UnityEngine.Rendering.Universal;
using UnityEngine;
namespace UHFPS.Rendering
{
public class DualKawaseBlurFeature : ScriptableRendererFeature
{
public RenderPassEvent RenderPassEvent = RenderPassEvent.AfterRenderingPostProcessing;
public Material BlurMaterial;
private DualKawaseBlurPass pass;
public override void Create()
{
pass = new DualKawaseBlurPass(RenderPassEvent, BlurMaterial);
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
if (pass != null) renderer.EnqueuePass(pass);
}
}
}