17 lines
361 B
C#
17 lines
361 B
C#
using System;
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using UnityEngine.Rendering;
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namespace UHFPS.Runtime
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{
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[Serializable]
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public struct VolumeComponentReferecne
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{
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public Volume Volume;
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public int ComponentIndex;
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public VolumeComponent GetVolumeComponent()
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{
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return Volume.profile.components[ComponentIndex];
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}
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}
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} |