13 lines
348 B
C#
13 lines
348 B
C#
using UnityEngine;
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using UHFPS.Runtime;
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namespace UHFPS.Scriptable
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{
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public abstract class PlayerStateAsset : StateAsset
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{
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/// <summary>
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/// Initialize and get FSM Player State.
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/// </summary>
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public abstract FSMPlayerState InitState(PlayerStateMachine machine, PlayerStatesGroup group);
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}
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} |