Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs
2026-03-03 05:27:03 +05:00

73 lines
3.2 KiB
C#

using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine;
namespace UHFPS.Rendering
{
public class FearTentanclesPass : ScriptableRenderPass
{
private static readonly int EffectTime = Shader.PropertyToID("_EffectTime");
private static readonly int EffectFade = Shader.PropertyToID("_EffectFade");
private static readonly int TentaclesPosition = Shader.PropertyToID("_TentaclesPosition");
private static readonly int LayerPosition = Shader.PropertyToID("_LayerPosition");
private static readonly int VignetteStrength = Shader.PropertyToID("_VignetteStrength");
private static readonly int TentaclesNum = Shader.PropertyToID("_NumOfTentacles");
private static readonly int TopLayer = Shader.PropertyToID("_ShowLayer");
private readonly Material m_Material;
private RTHandle m_CameraTempColor;
private float effectTime;
public FearTentanclesPass(RenderPassEvent renderPassEvent, Material material)
{
this.renderPassEvent = renderPassEvent;
m_Material = material;
}
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
{
var colorDesc = renderingData.cameraData.cameraTargetDescriptor;
colorDesc.depthBufferBits = 0;
RenderingUtils.ReAllocateIfNeeded(ref m_CameraTempColor, colorDesc, name: "_TemporaryColorTexture");
}
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
if (m_Material == null) return;
if (renderingData.cameraData.isSceneViewCamera) return;
if (!renderingData.cameraData.postProcessEnabled) return;
VolumeStack stack = VolumeManager.instance.stack;
FearTentancles fearTent = stack.GetComponent<FearTentancles>();
if (!fearTent.IsActive())
{
effectTime = 0f;
return;
}
m_Material.SetFloat(EffectTime, effectTime);
m_Material.SetFloat(EffectFade, fearTent.EffectFade.value);
m_Material.SetFloat(TentaclesPosition, fearTent.TentaclesPosition.value);
m_Material.SetFloat(LayerPosition, fearTent.LayerPosition.value);
m_Material.SetFloat(VignetteStrength, fearTent.VignetteStrength.value);
m_Material.SetFloat(TentaclesNum, fearTent.Tentacles.value);
m_Material.SetInteger(TopLayer, fearTent.TopLayer.value ? 1 : 0);
effectTime += Time.deltaTime * fearTent.TentaclesSpeed.value;
var cmd = CommandBufferPool.Get();
using (new ProfilingScope(cmd, new ProfilingSampler("FearTentacles")))
{
RTHandle camTarget = renderingData.cameraData.renderer.cameraColorTargetHandle;
Blitter.BlitCameraTexture(cmd, camTarget, m_CameraTempColor, m_Material, 0);
Blitter.BlitCameraTexture(cmd, m_CameraTempColor, camTarget);
}
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
CommandBufferPool.Release(cmd);
}
}
}