Files
Bombaleila/Library/PackageCache/com.unity.render-pipelines.core@04ab0eefa0c3/Runtime/GPUDriven/InstanceOcclusionCullerShaderVariables.cs
2026-03-03 00:39:30 +05:00

18 lines
545 B
C#

using System;
namespace UnityEngine.Rendering
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
internal unsafe struct InstanceOcclusionCullerShaderVariables
{
public uint _DrawInfoAllocIndex;
public uint _DrawInfoCount;
public uint _InstanceInfoAllocIndex;
public uint _InstanceInfoCount;
public int _BoundingSphereInstanceDataAddress;
public int _DebugCounterIndex;
public int _InstanceMultiplierShift;
public int _InstanceOcclusionCullerPad0;
}
}